

ini in your config folder of your mod called XComAlliesUnknown.ini.Īdd a section, and type in: Increasing influence with the faction requires that the player progresses the plot: do story missions and you'll get access to their influence covert actions. They may not be able to help XCOM fight the Chosen directly, but they can help provide the means of their destruction on the battlefield. They come with their own resistance orders, HQ support, and covert actions. ini files can be located at (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\1123588800\ConfigĪlso adds a custom mod faction called the Spectres. It will also try to follow character pool rules if a mod maker chooses to support its usage. If they're designed to have their own class ala Playable Aliens, that is also a choosable goal.

If they're designed to be like humans and access both vanilla and mod classes, they will do so. Otherwise, they will integrate with however the mod maker has defined them. They can be gained through scanning sites, mission rewards, black market, etc.Įach species will have its own recruitment cost, along with potential time requirements (ie requiring that the resistance be active for x amount of time, or for the aliens to have gained enough force level). DescriptionAllies Unknown is a meta mod that enables players to recruit non-human resistance fighters with other mods made for this mod.
